Having any camera near that much water is problematic, the particular issue that comes up when recording 3D, stereo space, is that the water may splash one lens, but not the other. 1, 2011 (GLOBE NEWSWIRE) - IMAX Corporation (Nasdaq:IMAX) (TSX:IMX), and Universal Pictures today announced that the 3D epic underwater adventure Sanctum, from three-time Oscar. Master diver Frank McGuire leads a teamincluding his 17-year-old sonto explore the largest, most beautiful and least accessible cave system on Earth. As mentioned, they found the physical needs of the story - working with actors on cables in dangerous situations, the heat, the cold, and of course working in and around (literally) tons of water, to be the most difficult aspect of physical production. From executive producer James Cameron (Avatar) comes a thrilling underwater adventure based on true events. They shot most of the film on a stage, with the underwater work done in a tank, as it was impractical for them to attempt shooting an ambitious 3D production on locations where control is limited. The team had visited the set of Avatar and were aware of some of the challenges inherent in working with 3D, and as such, they built their sets specifically to work around said challenges. Take a look at the trailer below, and note the final moments, as Josh seeks even the smallest air pockets as he clings to life this was the most effective scene that we were able to see.Īs to the physical production, Sanctum, literally, used the same cameras that were utilized on Avatar, so they were working with 2007 technology.
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